Racing

This is where content describing Vector36's racing will go.

This content is a lower priority than an effective tutorial of game play, so it can be expanded on later.

For now, I will provide some basic information intended to help new players, and this content can be expanded on by other contributors to the Wiki.

Leagues
Every craft in Vector36 is assigned to a League, based on it's power. I'm sure more can be said about this, later.
 * 1) Lead
 * 2) Steel
 * 3) Titanium
 * 4) Carbon
 * 5) Nanite

Courses
Vector36 has a lot of courses used for races. Eventually it would be cool to have descriptions of each, along with maps and lore.

Replays
Vector36 allows players to save and upload replays to the Steam Workshop. Players can also compete against a global leaderboard for best lap times on a per-league basis.

Pro-Tips
There are repair platforms hidden on every track. They have yellow light. When landing on them, they will repair the skimmer back to 0% damage. Very useful in endurance races.

To compete in high leagues, you need a high power to weight ratio. Higher power comes from better diverters. If the cheaper main engine or thruster gets to much power, they cut intermittenly (which can be seen, heart and felt). So the cheapest way to compete in high leagues is just to upgrade the diverter first, main engine second.

There's plenty of room for veteran racers to share their advice.

There will be a page for this.