Vector Physics Review

A solid understanding of how vectors affect the motion of an object around its center of mass is essential to building mastery within Vector36, however providing this content is not as important as a well organized Garage tutorial.

Unless someone else populates this page of the Wiki, I'll leave you with some important definitions used in the Wiki, and a hyperlink to some fine Youtube videos explaining the concepts. Center of Mass: An object in motion rotates around its center of mass. Change the center of mass, and you can change its motion in space. Position your skimmer components considering center of mass more than the aesthetics of the craft.

Vector: A measurement of force applied to a direction. If you have lift vectors pointing at a diagonal, it's going to exert a fraction of its force on the vertical motion of the craft, and a fraction of its force on the horizontal motion of the craft.